Technology & Information Tech

Technology Education is designed to help students understand, live and work in our contemporary society. Students involved in the study of Technology Education will receive an understanding of industrial processes especially in relation to the practical activities in which they are involved. Since the program derives its content from industrial processes, the terms used are similar to those used in vocational education and industry. The emphasis, however, will be on broad areas of learning rather than on manipulative skills leading to occupational proficiency.

Courses

Grade 10 Grade 11 Grade 12
Construction Technology 10
Exploring Technology 10
Business Technology 11
Communications Technology 11
Design 11
Production Technology 11
Business Technology 12
Communications Technology 12
Computer Programming 12
Film and Video Production 12
Multimedia 12
Production Technology 12

Construction Technology 10

Open 1 credit

The purpose of this course is to help the student understand all aspects of construction (how it is organized, how it is controlled, its impact on society and the opportunities it offers). The student will study the basic concepts of frame house construction and its relationship to the building industry, emphasizing building terms, building practices, building materials and the practical applications. Students build one small individual project of their choice then design a cottage floor plan and build a model of the cottage. Students who would like to focus more on individual projects should consider registering for Production Technology 11 where the curriculum involves more project work.

Exploring Technology 10

Academic 1 credit

The Exploring Technology 10 curriculum is designed for all students at the grade 10 level. It is a full-credit academic course and is an eligible technology credit to meet graduation requirements. It is a launching pad for subsequent years in high school as well as for career pathways in Trades and Technology. Exploring Technology 10 is recommended for students of all learning levels and is not a prerequisite for other technology education courses. The course is comprised of one mandatory module (Introduction to Technology) and three other modules from the following offerings: Green Technology; Media Design Technology; Control Technology; Engineering Systems Technology; Exploring Trades Technology courses. Examples of projects are Digital Photography, Robot design/competition, and designing/creating submersibles.

Business Technology 11

Academic 1 credit

This course is an excellent introduction to business technology. Students develop a basic proficiency in touch keyboarding, integrate keyboarding skills with skills in document processing and design, create spreadsheets to manage data, apply the principles and practices of desktop publishing to design and produce documents, and become confident and purposeful users of business productivity software. The course consists of 5 Modules: Touch Keyboarding; Document Processing; Spreadsheets; Desktop Publishing; Business Technology Fundamentals

Communications Technology 11

Academic 1 credit

Explore the world of digital visual media. Students will learn photography, animation, graphic design, and 3-D modelling. Emphasis will be placed on compositional theory and the elements of design. Students will create final portfolio projects for each unit based on their own personal interests and original ideas. The vast majority of class time is spent hands-on creating their digital works. Students will also gain skills in the operation of DSLR cameras, specialty lenses, and lighting equipment. The course is individually tailored to the student allowing those with no prior knowledge an introductory experience while at the same time providing advanced skills and projects for students with an existing background in digital media.

Design 11

Academic 1 credit

Designers play a central role in shaping products in today’s world. In their work, designers must take account of technical constraints, aesthetics and design considerations. Design 11 will help your personal development and improve your subject understanding of design. You will work independently and as part of a team to develop design solutions and create new ideas. This course makes full use of computer-aided design (CAD) software. You will design and prototype working products through drawings and models. This course focuses on design problems in the areas of architecture, product design, graphic design and solving individual design problems. Our computer labs run industry standard CAD software, such as Solidworks, AutoCAD and Adobe Design Suite. Your final project includes producing computer models and working prototypes.  Basic drawing skills and knowledge on how to use various computer design programs would be an asset.

Production Technology 11

Open 1 credit

Production Technology is an activity based course that has an emphasis in either custom or mass production in the wood lab. This course is intended to provide the students with a firm foundation in fundamental principles of furniture design with emphasis on design, planning machines, wood finishing, sound construction and forestry. Students will be required to perform certain tasks on machines as well as construct projects of their own choice.

Business Technology 12

Academic 1 credit

This course is aimed at students who have an interest in computers and a desire to maximize the use of technology in their lives. It is designed for those who are familiar with recent Windows Operating Systems or equivalent and possess general basic computer skills. Students will develop advanced skills with presentation, database, spreadsheet, and web design software.

Production Technology 12

Open 1 credit

The core of Production Technology 12 is entrepreneurship. Class time will be devoted to research and theory dealing with topics such as: evolution of production systems, material resources, manufacturing technology and marketing. Students will go through the steps of forming a company with the aim of manufacturing a product and making a profit.

Communications Technology 12

Academic 1 credit

Explore the world of digital visual media. Students who have not taken CMT11 will learn photography,animation,graphic design, and 3-D modelling. Students who have taken CMT11 will learn advanced photography, digital manipulation, technical drafting, advanced 3-D rendering, and web design. Emphasis will be placed on compositional theory and the elements of design. Students will create final portfolio projects for each unit based on their own personal interests and original ideas. The vast majority of class time is spent hands-on creating their digital works. Students will also gain skills in the operation of DSLR cameras, speciality lenses, and lighting equipment. The course is individually tailored to the student allowing those with no prior knowledge an introductory experience while at the same time providing advanced skills and projects for students with an existing background in digital media

Computer Programming 12

Academic 1 credit

Are you curious about what happens inside the computer after you click the mouse button? Hundreds or thousands of instructions are executed each time we want to make an electronic device act on our command. This course is designed to teach students how to write these lines of instruction. Students will write computer applications that can solve real-life problems. The topics we will study include: design specifications, algorithms, coding, testing and debugging. These are the major steps of software design known as the software design life cycle. With it, you will plan, create and test applications from an idea to a final product. Students should have very strong math and logic skills to undertake this adventure. Are you up for the challenge?

Recommended Prerequisite: Mathematics 11 or Advanced Mathematics

Film and Video Production 12

Academic 1 credit

This course introduces students to the skills and responsibilities of producers, writers, directors, production designers, camera operators, editors, and actors for film and video production. Students will learn to use a film editing program and participate in the editing of short films. Students will learn new film vocabulary to discuss issues in film with precision. Students will be able to justify artistic decisions made in the production of their work based on criteria other than personal preference. Assignments may be written, oral, presentations of camera work, and films.

This course meets the technology requirement but does not qualify for the Fine Arts Credit requirement.

Multimedia 12

Academic 1 credit

This course provides learning opportunities through which students become skilled, reflective, and critical creators and consumers of multimedia. Students use a range of information and communications technology, as well as traditional image-making materials in a series of individual and collaborative projects. Students apply the elements and principals of art and design to construct multimedia products which efficiently and effectively communicate ideas and concepts. Modules focus on image creation and manipulation (photo manipulation), time based images (flash animation), and sound and multimedia authoring (audio recording).

This course meets the technology requirement but does not qualify for the Fine Arts Credit requirement.